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Serialization Coding Geometry Dash In Java 14 SfwRKBVOeKY

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In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this video I go over how to specifically parse the saved game objects from our In this tutorial I go over the first part of our triangle collision detection, which is our broadphase. This will essentially be a tutorialĀ ... This tutorial is mainly just some maintenance on the current state of the I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them. In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the

In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle. In this video, I go over a high-level overview of all the concepts that will be covered in this series. I also go over setting up theĀ ... In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any gameĀ ... In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection for all the differentĀ ... In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player stateĀ ... In this tutorial, I go over moving selected objects, and duplicating selected objects. We create a nice function that allows us toĀ ...

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In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editorĀ ... In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how toĀ ...

Latest News

Detailed Deserialization Part 1 | Coding Geometry Dash in Java #15 Profile
Stay updated on Serialization Coding Geometry Dash In Java 14 SfwRKBVOeKY's latest milestones.

Bug Fixing | Coding Geometry Dash in Java #30
Broadphase Collision Detection | Coding Geometry Dash in Java #23
Maintenance | Coding Geometry Dash in Java #10
Self Made Geometry Dash in Java - Demo
Z-Index Rendering | Coding Geometry Dash in Java #20
Java Serialization: Spooky Action at a Distance
Triangle vs. Box Collision Detection Theory | Coding Geometry Dash in Java #24
Setting Up the Window | Coding Geometry Dash in Java #1
Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28
Starting Level Editor UI | Coding Geometry Dash in Java #13
Box Triggers and Portals | Coding Geometry Dash in Java #29
Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27

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Last Updated: June 21, 2026

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Detailed Deserialization Part 2 | Coding Geometry Dash in Java #16 Profile
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